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Update all code to use the new enum formats
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@@ -6,7 +6,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_komore.h"
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#include "d/d_com_inf_game.h"
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#include "d/res/res_frlt.h"
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#include "res/Object/frLt.h"
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const char daKomore::Act_c::M_arcname[] = "frLt";
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@@ -20,7 +20,7 @@ bool daKomore::Act_c::create_heap() {
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J3DModelData* mdl_data;
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J3DAnmTextureSRTKey* btk_data;
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mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, FRLT_BDL_YFRLT00));
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mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, dRes_INDEX_FRLT_BDL_YFRLT00_e));
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JUT_ASSERT(0x66, mdl_data != NULL);
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@@ -28,7 +28,7 @@ bool daKomore::Act_c::create_heap() {
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mpModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
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}
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btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, FRLT_BTK_YFRLT00));
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btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, dRes_INDEX_FRLT_BTK_YFRLT00_e));
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JUT_ASSERT(0x6d, btk_data != NULL);
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