Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_lamp.h"
#include "d/res/res_lamp.h"
#include "res/Object/Lamp.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -123,7 +123,7 @@ static BOOL daLamp_Delete(lamp_class* i_this) {
/* 00000678-0000073C .text useHeapInit__FP10lamp_class */
static BOOL useHeapInit(lamp_class* i_this) {
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", LAMP_BMD_LAMP_00));
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", dRes_INDEX_LAMP_BMD_LAMP_00_e));
JUT_ASSERT(0x170, modelData != NULL);
i_this->mModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);