Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+6 -6
View File
@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_lbridge.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_gbrg00.h"
#include "res/Object/Gbrg00.h"
const char daLbridge_c::m_arcname[] = "Gbrg00";
@@ -17,7 +17,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-00000384 .text CreateHeap__11daLbridge_cFv */
BOOL daLbridge_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, GBRG00_BDL_GBRG00);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_GBRG00_BDL_GBRG00_e);
JUT_ASSERT(DEMO_SELECT(213, 214), modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000U, 0x11000223U);
@@ -26,14 +26,14 @@ BOOL daLbridge_c::CreateHeap() {
return FALSE;
}
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname, GBRG00_BTK_GBRG00);
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_GBRG00_BTK_GBRG00_e);
JUT_ASSERT(DEMO_SELECT(231, 232), pbtk != NULL);
if (!mBtkAnm.init(modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP)) {
return FALSE;
}
J3DAnmColor* pbpk = (J3DAnmColor*)dComIfG_getObjectRes(m_arcname, GBRG00_BPK_GBRG00);
J3DAnmColor* pbpk = (J3DAnmColor*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_GBRG00_BPK_GBRG00_e);
JUT_ASSERT(DEMO_SELECT(245, 246), pbpk != NULL);
if (!mBpkAnm.init(modelData, pbpk, TRUE, J3DFrameCtrl::EMode_NONE)) {
@@ -43,7 +43,7 @@ BOOL daLbridge_c::CreateHeap() {
mBpkAnm.setFrame(0.0f);
mBpkAnm.setPlaySpeed(1.0f);
J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(m_arcname, GBRG00_BRK_GBRG00);
J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_GBRG00_BRK_GBRG00_e);
JUT_ASSERT(DEMO_SELECT(261, 262), pbrk != NULL);
if (!mBrkAnm.init(modelData, pbrk, TRUE, J3DFrameCtrl::EMode_LOOP)) {
@@ -55,7 +55,7 @@ BOOL daLbridge_c::CreateHeap() {
mpBgW = new dBgW();
if (mpBgW != NULL) {
if (mpBgW->Set((cBgD_t*)dComIfG_getObjectRes(m_arcname, GBRG00_DZB_HHASHI1), cBgW::MOVE_BG_e, &mMtx) == true) {
if (mpBgW->Set((cBgD_t*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_GBRG00_DZB_HHASHI1_e), cBgW::MOVE_BG_e, &mMtx) == true) {
return FALSE;
} else {
return TRUE;