Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+5 -5
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_mdoor.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_mdoor.h"
#include "res/Object/Mdoor.h"
#include "f_op/f_op_actor_mng.h"
const char daMdoor_c::M_arcname[] = "Mdoor";
@@ -44,13 +44,13 @@ BOOL daMdoor_c::CreateHeap() {
switch (getShapeType()) {
case 1:
modelRes = MDOOR_BDL_MORI2;
bgdRes = MDOOR_DZB_MORI2;
modelRes = dRes_INDEX_MDOOR_BDL_MORI2_e;
bgdRes = dRes_INDEX_MDOOR_DZB_MORI2_e;
break;
default:
modelRes = MDOOR_BDL_MORI1;
bgdRes = MDOOR_DZB_MORI1;
modelRes = dRes_INDEX_MDOOR_BDL_MORI1_e;
bgdRes = dRes_INDEX_MDOOR_DZB_MORI1_e;
break;
}