Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_nzg.h"
#include "d/d_path.h"
#include "d/d_s_play.h"
#include "d/res/res_nzg.h"
#include "res/Object/Nzg.h"
/* 00000078-000000E4 .text daNZG_Draw__FP9nzg_class */
static BOOL daNZG_Draw(nzg_class* i_this) {
@@ -141,7 +141,7 @@ static BOOL useHeapInit(fopAc_ac_c* i_this) {
mDoMtx_stack_c::transS(nzg_this->actor.current.pos.x, nzg_this->actor.current.pos.y, nzg_this->actor.current.pos.z);
mDoMtx_stack_c::YrotM(nzg_this->actor.shape_angle.y);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("NZG", NZG_BDL_KANA_00);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("NZG", dRes_INDEX_NZG_BDL_KANA_00_e);
JUT_ASSERT(630, modelData != NULL);
J3DModel* model = mDoExt_J3DModel__create(modelData, 0,0x11020203);