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Update all code to use the new enum formats
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_nzg.h"
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#include "d/d_path.h"
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#include "d/d_s_play.h"
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#include "d/res/res_nzg.h"
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#include "res/Object/Nzg.h"
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/* 00000078-000000E4 .text daNZG_Draw__FP9nzg_class */
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static BOOL daNZG_Draw(nzg_class* i_this) {
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@@ -141,7 +141,7 @@ static BOOL useHeapInit(fopAc_ac_c* i_this) {
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mDoMtx_stack_c::transS(nzg_this->actor.current.pos.x, nzg_this->actor.current.pos.y, nzg_this->actor.current.pos.z);
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mDoMtx_stack_c::YrotM(nzg_this->actor.shape_angle.y);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("NZG", NZG_BDL_KANA_00);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("NZG", dRes_INDEX_NZG_BDL_KANA_00_e);
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JUT_ASSERT(630, modelData != NULL);
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J3DModel* model = mDoExt_J3DModel__create(modelData, 0,0x11020203);
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