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Update all code to use the new enum formats
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@@ -8,7 +8,7 @@
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#include "d/actor/d_a_kytag01.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_ship.h"
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#include "d/res/res_auzu.h"
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#include "res/Object/Auzu.h"
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namespace daObjAuzu {
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namespace {
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@@ -40,11 +40,11 @@ BOOL daObjAuzu::Act_c::solidHeapCB(fopAc_ac_c* i_this) {
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/* 0000009C-000001F8 .text create_heap__Q29daObjAuzu5Act_cFv */
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bool daObjAuzu::Act_c::create_heap() {
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bool create_result = false;
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J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, AUZU_BDL_AUZU));
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J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_AUZU_BDL_AUZU_e));
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JUT_ASSERT(226, mdl_data != NULL);
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mpModel = mDoExt_J3DModel__create(mdl_data, 0x80000, 0x11000222);
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J3DAnmTextureSRTKey* btk_data = static_cast<J3DAnmTextureSRTKey *>(dComIfG_getObjectRes(M_arcname, AUZU_BTK_AUZU));
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J3DAnmTextureSRTKey* btk_data = static_cast<J3DAnmTextureSRTKey *>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_AUZU_BTK_AUZU_e));
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JUT_ASSERT(236, btk_data != NULL);
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int init_result = mBtkAnm.init(
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