Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -8,7 +8,7 @@
#include "d/actor/d_a_kytag01.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_ship.h"
#include "d/res/res_auzu.h"
#include "res/Object/Auzu.h"
namespace daObjAuzu {
namespace {
@@ -40,11 +40,11 @@ BOOL daObjAuzu::Act_c::solidHeapCB(fopAc_ac_c* i_this) {
/* 0000009C-000001F8 .text create_heap__Q29daObjAuzu5Act_cFv */
bool daObjAuzu::Act_c::create_heap() {
bool create_result = false;
J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, AUZU_BDL_AUZU));
J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_AUZU_BDL_AUZU_e));
JUT_ASSERT(226, mdl_data != NULL);
mpModel = mDoExt_J3DModel__create(mdl_data, 0x80000, 0x11000222);
J3DAnmTextureSRTKey* btk_data = static_cast<J3DAnmTextureSRTKey *>(dComIfG_getObjectRes(M_arcname, AUZU_BTK_AUZU));
J3DAnmTextureSRTKey* btk_data = static_cast<J3DAnmTextureSRTKey *>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_AUZU_BTK_AUZU_e));
JUT_ASSERT(236, btk_data != NULL);
int init_result = mBtkAnm.init(