Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -16,7 +16,7 @@
#include "d/d_cc_d.h"
#include "d/actor/d_a_bomb.h"
#include "d/d_s_play.h"
#include "d/res/res_wallbom.h"
#include "res/Object/WallBom.h"
static daObj_Canon_HIO_c l_HIO;
@@ -124,7 +124,7 @@ static BOOL createHeap_CB(fopAc_ac_c* i_this) {
/* 000003F8-000004CC .text _createHeap__13daObj_Canon_cFv */
BOOL daObj_Canon_c::_createHeap() {
J3DModelData* modelData = (J3DModelData *)dComIfG_getObjectRes(m_arc_name, WALLBOM_BDL_WALLBOM);
J3DModelData* modelData = (J3DModelData *)dComIfG_getObjectRes(m_arc_name, dRes_INDEX_WALLBOM_BDL_WALLBOM_e);
JUT_ASSERT(0x115, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);