Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "d/res/res_gaship.h"
#include "res/Object/GaShip.h"
const char daObjGaship::Act_c::M_arcname[7] = "GaShip";
@@ -43,7 +43,7 @@ BOOL daObjGaship::Act_c::solidHeapCB(fopAc_ac_c* i_ac) {
/* 00000378-00000448 .text create_heap__Q211daObjGaship5Act_cFv */
bool daObjGaship::Act_c::create_heap() {
J3DModelData* mdl_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, GASHIP_BDL_GASHIP));
J3DModelData* mdl_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_GASHIP_BDL_GASHIP_e));
JUT_ASSERT(140, mdl_data != NULL);
#if VERSION > VERSION_DEMO
if (mdl_data != NULL)