Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_hbrf1.h"
#include "d/res/res_hbrf1.h"
#include "res/Object/Hbrf1.h"
#include "d/d_com_inf_game.h"
Mtx daObjHbrf1::Act_c::M_tmp_mtx;
@@ -15,7 +15,7 @@ const char daObjHbrf1::Act_c::M_evname[] = "ami_cam";
/* 00000078-0000012C .text CreateHeap__Q210daObjHbrf15Act_cFv */
BOOL daObjHbrf1::Act_c::CreateHeap() {
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, HBRF1_BDL_HBRF1);
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_HBRF1_BDL_HBRF1_e);
JUT_ASSERT(0x5E, model_data != NULL);
mpModel = mDoExt_J3DModel__create(model_data, 0, 0x11020203);
@@ -54,7 +54,7 @@ cPhs_State daObjHbrf1::Act_c::Mthd_Create() {
cPhs_State phase_state = dComIfG_resLoad(&mPhs, M_arcname);
if (phase_state == cPhs_COMPLEATE_e) {
phase_state = MoveBGCreate(M_arcname, HBRF1_DZB_HBRF1, dBgS_MoveBGProc_Trans, 0);
phase_state = MoveBGCreate(M_arcname, dRes_INDEX_HBRF1_DZB_HBRF1_e, dBgS_MoveBGProc_Trans, 0);
JUT_ASSERT(0x94, (phase_state == cPhs_COMPLEATE_e) || (phase_state == cPhs_ERROR_e));
}