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Update all code to use the new enum formats
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@@ -5,7 +5,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_hole.h"
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#include "d/res/res_aana.h"
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#include "res/Object/Aana.h"
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_com_inf_game.h"
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@@ -216,7 +216,7 @@ void daObj_Hole_c::createInit() {
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/* 00000864-00000928 .text _createHeap__12daObj_Hole_cFv */
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BOOL daObj_Hole_c::_createHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, AANA_BDL_AANA);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, dRes_INDEX_AANA_BDL_AANA_e);
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JUT_ASSERT(0x13D, modelData != NULL);
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