Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_hole.h"
#include "d/res/res_aana.h"
#include "res/Object/Aana.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_bg_s_acch.h"
#include "d/d_com_inf_game.h"
@@ -216,7 +216,7 @@ void daObj_Hole_c::createInit() {
/* 00000864-00000928 .text _createHeap__12daObj_Hole_cFv */
BOOL daObj_Hole_c::_createHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, AANA_BDL_AANA);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, dRes_INDEX_AANA_BDL_AANA_e);
JUT_ASSERT(0x13D, modelData != NULL);