Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_leaves.h"
#include "d/actor/d_a_player.h"
#include "d/res/res_vochi.h"
#include "res/Object/Vochi.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
@@ -282,13 +282,13 @@ BOOL daObjLeaves_c::solidHeapCB(fopAc_ac_c* a_this) {
/* 00000384-00000494 .text create_heap__13daObjLeaves_cFv */
bool daObjLeaves_c::create_heap() {
bool uVar5 = true;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcname, VOCHI_BDL_VOCHI);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcname, dRes_INDEX_VOCHI_BDL_VOCHI_e);
if (modelData == NULL) {
JUT_ASSERT(VERSION_SELECT(550, 544, 548, 548), FALSE);
uVar5 = false;
} else {
mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x31000202);
mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(l_arcname, VOCHI_DZB_VOCHI), cBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(l_arcname, dRes_INDEX_VOCHI_DZB_VOCHI_e), cBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
if (mModel == NULL || mpBgW == NULL) {
uVar5 = false;
} else {