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Update all code to use the new enum formats
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@@ -6,7 +6,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_leaves.h"
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#include "d/actor/d_a_player.h"
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#include "d/res/res_vochi.h"
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#include "res/Object/Vochi.h"
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#include "d/d_bg_w.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_bg_w.h"
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@@ -282,13 +282,13 @@ BOOL daObjLeaves_c::solidHeapCB(fopAc_ac_c* a_this) {
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/* 00000384-00000494 .text create_heap__13daObjLeaves_cFv */
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bool daObjLeaves_c::create_heap() {
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bool uVar5 = true;
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcname, VOCHI_BDL_VOCHI);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcname, dRes_INDEX_VOCHI_BDL_VOCHI_e);
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if (modelData == NULL) {
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JUT_ASSERT(VERSION_SELECT(550, 544, 548, 548), FALSE);
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uVar5 = false;
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} else {
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mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x31000202);
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mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(l_arcname, VOCHI_DZB_VOCHI), cBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
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mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(l_arcname, dRes_INDEX_VOCHI_DZB_VOCHI_e), cBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
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if (mModel == NULL || mpBgW == NULL) {
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uVar5 = false;
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} else {
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