Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_obj_lpalm.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_wether.h"
#include "d/res/res_oyashi.h"
#include "res/Object/Oyashi.h"
#include "m_Do/m_Do_ext.h"
const char daObjLpalm_c::M_arcname[7] = "Oyashi";
@@ -40,7 +40,7 @@ static BOOL nodeCallBack(J3DNode* joint, int calcTiming) {
/* 00000164-00000268 .text CreateHeap__12daObjLpalm_cFv */
BOOL daObjLpalm_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, OYASHI_BDL_OYASHI);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_OYASHI_BDL_OYASHI_e);
for (u16 i = 0; i < modelData->getJointNum(); i++)
modelData->getJointNodePointer(i)->setCallBack(nodeCallBack);
if (modelData == NULL)
@@ -51,7 +51,7 @@ BOOL daObjLpalm_c::CreateHeap() {
return false;
mModel->setUserArea((u32)this);
mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(M_arcname, OYASHI_DZB_OYASHI), dBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
mpBgW = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_OYASHI_DZB_OYASHI_e), dBgW::MOVE_BG_e, &mModel->getBaseTRMtx());
if (mpBgW == NULL)
return false;