Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_mshokki.h"
#include "d/res/res_mshokki.h"
#include "res/Object/Mshokki.h"
#include "d/d_kankyo.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
@@ -141,7 +141,7 @@ BOOL daObjMshokki_c::solidHeapCB(fopAc_ac_c* a_this) {
/* 0000012C-000001FC .text create_heap__14daObjMshokki_cFv */
bool daObjMshokki_c::create_heap() {
static s32 bdl_idx[] = {MSHOKKI_BDL_POT, MSHOKKI_BDL_OSARA, MSHOKKI_BDL_KOPPU};
static s32 bdl_idx[] = {dRes_INDEX_MSHOKKI_BDL_POT_e, dRes_INDEX_MSHOKKI_BDL_OSARA_e, dRes_INDEX_MSHOKKI_BDL_KOPPU_e};
bool uVar3 = true;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcname, bdl_idx[m60C]);