Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_pbka.h"
#include "d/res/res_pbka.h"
#include "res/Object/Pbka.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -18,7 +18,7 @@ static int CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-0000015C .text CreateHeap__11daObjPbka_cFv */
BOOL daObjPbka_c::CreateHeap() {
J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", PBKA_BDL_PBKA);
J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", dRes_INDEX_PBKA_BDL_PBKA_e);
JUT_ASSERT(0x51, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData,0,0x11020203);
if(mpModel == NULL) {