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Update all code to use the new enum formats
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@@ -5,7 +5,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_shmrgrd.h"
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#include "d/res/res_shmrgrd.h"
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#include "res/Object/Shmrgrd.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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@@ -177,14 +177,14 @@ BOOL daObjShmrgrd_c::solidHeapCB(fopAc_ac_c* i_this) {
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/* 000005C8-000006E0 .text create_heap__14daObjShmrgrd_cFv */
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BOOL daObjShmrgrd_c::create_heap() {
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BOOL rt = FALSE;
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J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, SHMRGRD_BDL_SHMRGRD));
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J3DModelData* mdl_data = static_cast<J3DModelData *>(dComIfG_getObjectRes(M_arcname, dRes_INDEX_SHMRGRD_BDL_SHMRGRD_e));
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JUT_ASSERT(0x21A, mdl_data != NULL);
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if (mdl_data != NULL) {
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mpModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
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if (mpModel) {
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mdl_data->getJointNodePointer(2)->setCallBack(jnodeCB);
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mpModel->setUserArea((u32) this);
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mpBgW = dBgW_NewSet((cBgD_t *)dComIfG_getObjectRes(M_arcname, SHMRGRD_DZB_HGBASE), cBgW::MOVE_BG_e, &mMtx);
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mpBgW = dBgW_NewSet((cBgD_t *)dComIfG_getObjectRes(M_arcname, dRes_INDEX_SHMRGRD_DZB_HGBASE_e), cBgW::MOVE_BG_e, &mMtx);
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if (mpBgW) {
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rt = TRUE;
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}
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