Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+4 -4
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_tenmado.h"
#include "d/res/res_tenmado.h"
#include "res/Object/Tenmado.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
@@ -14,7 +14,7 @@ const char daObjTenmado::Act_c::M_arcname[] = "Tenmado";
/* 00000078-000001B4 .text CreateHeap__Q212daObjTenmado5Act_cFv */
BOOL daObjTenmado::Act_c::CreateHeap() {
J3DModelData* model_data_l = (J3DModelData*)dComIfG_getObjectRes(M_arcname, TENMADO_BDL_MMADOL);
J3DModelData* model_data_l = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_TENMADO_BDL_MMADOL_e);
JUT_ASSERT(85, model_data_l != NULL);
mModel1 = mDoExt_J3DModel__create(model_data_l, 0, 0x11020203);
@@ -22,7 +22,7 @@ BOOL daObjTenmado::Act_c::CreateHeap() {
return FALSE;
}
J3DModelData* model_data_r = (J3DModelData*)dComIfG_getObjectRes(M_arcname, TENMADO_BDL_MMADOR);
J3DModelData* model_data_r = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_TENMADO_BDL_MMADOR_e);
JUT_ASSERT(94, model_data_r != NULL);
mModel2 = mDoExt_J3DModel__create(model_data_r, 0, 0x11020203);
@@ -56,7 +56,7 @@ cPhs_State daObjTenmado::Act_c::Mthd_Create() {
phase_state = dComIfG_resLoad(&mPhase, M_arcname);
if (phase_state == cPhs_COMPLEATE_e) {
phase_state = MoveBGCreate(M_arcname, TENMADO_DZB_MMADO, NULL, 0xF00);
phase_state = MoveBGCreate(M_arcname, dRes_INDEX_TENMADO_DZB_MMADO_e, NULL, 0xF00);
JUT_ASSERT(146, (phase_state == cPhs_COMPLEATE_e) || (phase_state == cPhs_ERROR_e))
}
return phase_state;