Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+4 -4
View File
@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_tousekiki.h"
#include "d/actor/d_a_obj_pirateship.h"
#include "d/res/res_touseki.h"
#include "res/Object/Touseki.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
@@ -22,10 +22,10 @@ static BOOL CheckCreateHeap(fopAc_ac_c* a_this) {
/* 0000010C-000002BC .text CreateHeap__17daObj_Tousekiki_cFv */
BOOL daObj_Tousekiki_c::CreateHeap() {
mMorf = new mDoExt_McaMorf(
(J3DModelData*)dComIfG_getObjectRes(M_arcname, TOUSEKI_INDEX_BDL_ATOSK_A),
(J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_TOUSEKI_BDL_ATOSK_A_e),
NULL,
NULL,
(J3DAnmTransform*)dComIfG_getObjectRes(M_arcname, TOUSEKI_INDEX_BCK_ATOSK_NAGE),
(J3DAnmTransform*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_TOUSEKI_BCK_ATOSK_NAGE_e),
J3DFrameCtrl::EMode_LOOP,
1.0f,
0,
@@ -39,7 +39,7 @@ BOOL daObj_Tousekiki_c::CreateHeap() {
return false;
}
mMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(M_arcname, TOUSEKI_INDEX_BCK_ATOSK_NAGE), 0, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
mMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_TOUSEKI_BCK_ATOSK_NAGE_e), 0, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
m2D0 = 0xFFFF;
mMorf->setFrame(mMorf->getEndFrame() - 1.0f);
mModel = mMorf->getModel();