Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_vmsdz.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vmsdz.h"
#include "res/Object/VmsDZ.h"
const char daObjVmsdz_c::M_arcname[6] = "VmsDZ";
@@ -20,7 +20,7 @@ BOOL daObjVmsdz_c::create_heap() {
J3DModelData* mdl_data;
BOOL ret = FALSE;
mdl_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, VMSDZ_BDL_VMSDZ);
mdl_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_VMSDZ_BDL_VMSDZ_e);
JUT_ASSERT(0x59, mdl_data != NULL);
if (mdl_data != NULL) {