Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_swtact.h"
#include "d/res/res_itact.h"
#include "res/Object/Itact.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
@@ -31,7 +31,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_ac) {
/* 000000CC-00000194 .text CreateHeap__10daSwTact_cFv */
BOOL daSwTact_c::CreateHeap() {
J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, ITACT_BDL_ITACT);
J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, dRes_INDEX_ITACT_BDL_ITACT_e);
JUT_ASSERT(0xe1, modelData != NULL);
model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
if (model == NULL)