Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+6 -6
View File
@@ -5,14 +5,14 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_toge.h"
#include "d/res/res_htoge1.h"
#include "res/Object/Htoge1.h"
#include "d/actor/d_a_wind_tag.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_ext.h"
const char daToge_c::m_arcname[] = "Htoge1";
const s16 daToge_c::m_dzbidx = HTOGE1_DZB_HTOGE1A;
const s16 daToge_c::m_bdlidx = HTOGE1_BDL_HTOGE1;
const s16 daToge_c::m_dzbidx = dRes_INDEX_HTOGE1_DZB_HTOGE1A_e;
const s16 daToge_c::m_bdlidx = dRes_INDEX_HTOGE1_BDL_HTOGE1_e;
const u32 daToge_c::m_heapsize = 0x5000;
const f32 daToge_c::m_y_min = -150.0f;
@@ -68,7 +68,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 0000015C-00000290 .text CreateHeap__8daToge_cFv */
BOOL daToge_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, HTOGE1_BDL_HTOGE1);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_HTOGE1_BDL_HTOGE1_e);
JUT_ASSERT(0x11A, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000U, 0x11000002U);
@@ -79,8 +79,8 @@ BOOL daToge_c::CreateHeap() {
mpModel->setUserArea((u32)this);
mpBgW1 = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(m_arcname, HTOGE1_DZB_HTOGE1A), cBgW::MOVE_BG_e, &mtx1);
mpBgW2 = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(m_arcname, HTOGE1_DZB_HTOGE1B), cBgW::MOVE_BG_e, &mtx2);
mpBgW1 = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_HTOGE1_DZB_HTOGE1A_e), cBgW::MOVE_BG_e, &mtx1);
mpBgW2 = dBgW_NewSet((cBgD_t*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_HTOGE1_DZB_HTOGE1B_e), cBgW::MOVE_BG_e, &mtx2);
if (mpBgW1 == NULL || mpBgW2 == NULL) {
return FALSE;