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Update all code to use the new enum formats
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_warphr.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_ship.h"
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#include "d/res/res_ghrwp.h"
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#include "res/Object/Ghrwp.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -19,8 +19,8 @@ static inline u8 getType(daWarphr_c* i_this) {
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} // namespace daWarphr_prm
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const char daWarphr_c::m_arcname[] = "Ghrwp";
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const s16 daWarphr_c::m_residxA[] = {GHRWP_BDL_GHRWPA00, GHRWP_BTK_GHRWPA00, -1};
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const s16 daWarphr_c::m_residxB[] = {GHRWP_BDL_GHRWPB00, GHRWP_BTK_GHRWPB00, GHRWP_BRK_GHRWPB00};
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const s16 daWarphr_c::m_residxA[] = {dRes_INDEX_GHRWP_BDL_GHRWPA00_e, dRes_INDEX_GHRWP_BTK_GHRWPA00_e, -1};
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const s16 daWarphr_c::m_residxB[] = {dRes_INDEX_GHRWP_BDL_GHRWPB00_e, dRes_INDEX_GHRWP_BTK_GHRWPB00_e, dRes_INDEX_GHRWP_BRK_GHRWPB00_e};
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const u32 daWarphr_c::m_heapsize = 0x3000;
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typedef void (daWarphr_c::*EventInitFunc)(int);
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