Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+14 -14
View File
@@ -8,7 +8,7 @@
#include "d/actor/d_a_agb.h"
#include "d/d_com_inf_game.h"
#include "d/d_stage.h"
#include "d/res/res_always.h"
#include "res/Object/Always.h"
#include "f_ap/f_ap_game.h"
#include "m_Do/m_Do_gba_com.h"
#include "m_Do/m_Do_lib.h"
@@ -876,14 +876,14 @@ void dMap_c::create() {
/* Nonmatching */
static const GXColor l_cursorColor = {255, 255, 0, 255};
static const int frameArcIdx[] = {
ALWAYS_BTI_MAP_FRAME1,
ALWAYS_BTI_MAP_FRAME3,
ALWAYS_BTI_MAP_FRAME2,
ALWAYS_BTI_MAP_FRAME4,
ALWAYS_BTI_MAP_FRAME1,
ALWAYS_BTI_MAP_FRAME3,
ALWAYS_BTI_MAP_FRAME1,
ALWAYS_BTI_MAP_FRAME2,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME1_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME3_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME2_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME4_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME1_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME3_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME1_e,
dRes_INDEX_ALWAYS_BTI_MAP_FRAME2_e,
};
static const f32 cord[][4] = {
{0.0f, 0.0f, 1.0f, 1.0f},
@@ -973,27 +973,27 @@ void dMap_c::create() {
mFrameTexture[i].setScroll(cord[i][0], cord[i][1], cord[i][2], cord[i][3]);
mFrameTex[i].init(1, &mFrameTexture[i]);
}
timg = (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_CAMERA_FREE);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_CAMERA_FREE_e);
JUT_ASSERT(3476, timg != NULL);
mIconFreeTexture.init(timg, 10, (GXColor){255, 210, 0, 255});
mIconFreeTexture.field_0x0 = 1;
mIconFreeTexture.setScroll(0.0f, 0.0f, 1.0f, 1.0f);
mIconFreeTex.init(1, &mIconFreeTexture);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_CAMERA_SELF);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_CAMERA_SELF_e);
JUT_ASSERT(3489, timg != NULL);
mIconSelfTexture.init(timg, 10, (GXColor){255, 222, 255, 255});
mIconSelfTexture.field_0x0 = 1;
mIconSelfTexture.setScroll(0.0f, 0.0f, 1.0f, 1.0f);
mIconSelfTex.init(1, &mIconSelfTexture);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_F_SHIPICON);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_F_SHIPICON_e);
JUT_ASSERT(3502, timg != NULL);
mShip.init(timg, 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1.0f, 1.0f, 0);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TREASUREBOX);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_TREASUREBOX_e);
JUT_ASSERT(3511, timg != NULL);
for (int i = 0; i < 8; i++) {
mTbox[i].init(timg, 0.0f, 0.0f, 0.0f, 0.0f, 1, 0, 0, 1.0f, 1.0f, 0);
}
timg = (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_BLACK_WHITE_2);
timg = (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_BLACK_WHITE_2_e);
for (int i = 0; i < 16; i++) {
mDoor[i].init(timg, 0.0f, 0.0f, 0.0f, 0.0f, 1, 0, 0, 1.0f, 1.0f, 0);
}