Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_throwstone.h"
#include "d/res/res_aisi.h"
#include "res/Object/Aisi.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
@@ -22,7 +22,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_actor) {
/* 8023B564-8023B5DC .text CreateHeap__14daThrowstone_cFv */
BOOL daThrowstone_c::CreateHeap() {
J3DModelData* pModelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, AISI_INDEX_BDL_AISI);
J3DModelData* pModelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_AISI_BDL_AISI_e);
if (pModelData == NULL)
return FALSE;