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Update all code to use the new enum formats
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@@ -5,7 +5,7 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_throwstone.h"
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#include "d/res/res_aisi.h"
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#include "res/Object/Aisi.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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@@ -22,7 +22,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_actor) {
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/* 8023B564-8023B5DC .text CreateHeap__14daThrowstone_cFv */
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BOOL daThrowstone_c::CreateHeap() {
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J3DModelData* pModelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, AISI_INDEX_BDL_AISI);
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J3DModelData* pModelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, dRes_INDEX_AISI_BDL_AISI_e);
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if (pModelData == NULL)
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return FALSE;
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