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Fix beat/melody var names
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@@ -24,8 +24,8 @@ public:
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void melodyPlay(s32);
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void melodyStop();
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u8 getBeat() { return mMelodyNum; }
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f32 getBeatFrames() { return field_0x30; }
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u8 getBeat() { return mBeat; }
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f32 getBeatFrames() { return mBeatFrames; }
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public:
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/* 0x00 */ int field_0x0;
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@@ -35,12 +35,12 @@ public:
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/* 0x14 */ int field_0x14;
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/* 0x18 */ u8 field_0x18[0x1e - 0x18];
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/* 0x1E */ u8 field_0x1e;
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/* 0x1F */ u8 mMelodyNum;
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/* 0x1F */ u8 mBeat;
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/* 0x20 */ f32 field_0x20;
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/* 0x24 */ f32 field_0x24;
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/* 0x28 */ f32 field_0x28;
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/* 0x2C */ f32 field_0x2c;
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/* 0x30 */ f32 field_0x30;
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/* 0x30 */ f32 mBeatFrames;
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/* 0x34 */ u8 field_0x34;
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/* 0x38 */ int field_0x38;
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/* 0x3C */ int field_0x3c;
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@@ -27,7 +27,7 @@ namespace daObjMknjD {
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void anmAtr(u16) {}
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u32 getMsg() {
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if (m0500 == 0) {
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dComIfGp_setMelodyNum(mTactMode);
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dComIfGp_setMelodyNum(mMelodyNum);
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return 0x05B3;
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}
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else {
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@@ -84,7 +84,7 @@ namespace daObjMknjD {
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/* 0x04E0 */ s16 mErrorEventIdx;
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/* 0x04E2 */ s16 mLessonEventIdx;
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/* 0x04E4 */ s8 mActionIdx;
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/* 0x04E5 */ u8 mTactMode;
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/* 0x04E5 */ u8 mMelodyNum;
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/* 0x04E6 */ u8 mGiveItemNo;
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/* 0x04E8 */ cXyz mGoalPos;
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/* 0x04F4 */ u32 mMsgNo;
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@@ -148,7 +148,7 @@ public:
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daPyRFlg0_UNK80000 = 0x00080000,
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daPyRFlg0_POISON_CURSE = 0x00100000,
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daPyRFlg0_GRAB_PUT_START = 0x00400000,
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daPyRFlg0_TACT_INPUT = 0x01000000,
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daPyRFlg0_TACT_INPUT = 0x01000000,
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daPyRFlg0_FAIRY_USE = 0x02000000,
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daPyRFlg0_UNK8000000 = 0x08000000,
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daPyRFlg0_UNK10000000 = 0x10000000,
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@@ -62,7 +62,7 @@ public:
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/* 0xE18 */ s32 mNote[7];
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/* 0xE34 */ s32 mCurTimer;
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/* 0xE38 */ u8 field_0xE38;
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/* 0xE39 */ u8 mMelodyNum;
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/* 0xE39 */ u8 mBeat;
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/* 0xE3A */ u8 mAction;
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/* 0xE3B */ u8 mbOpen;
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};
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