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https://github.com/zeldaret/tww.git
synced 2026-07-11 06:34:45 -04:00
Demo work, d_a_kytag02 and d_a_ff OK
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@@ -31,7 +31,7 @@ struct JAIAnimeSoundData {
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/* 0x02 */ u16 field_0x02;
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/* 0x04 */ void* field_0x04;
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/* 0x08 */ JAIAnimeFrameSoundData mAfsData[];
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}; // Size: 0x20
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};
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struct JAIAnimeSound__Slot {
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/* 0x0 */ u8 mbIsPlaying;
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@@ -45,6 +45,13 @@ public:
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cM3dGPla* GetTriPla(cBgS_PolyInfo& polyInfo) const {
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return GetTriPla(polyInfo.GetBgIndex(), polyInfo.GetPolyIndex());
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}
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s32 GetTriGrp(cBgS_PolyInfo& polyInfo) const {
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return GetTriGrp(polyInfo.GetBgIndex(), polyInfo.GetPolyIndex());
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}
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fopAc_ac_c* GetActorPointer(cBgS_PolyInfo& i_poly) const {
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return GetActorPointer(i_poly.GetBgIndex());
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}
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bool Regist(cBgW*, fpc_ProcID, void*);
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bool Release(cBgW*);
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bool LineCross(cBgS_LinChk*);
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@@ -31,7 +31,7 @@ public:
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/* 0x306 */ s16 mTargetRotY;
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/* 0x308 */ s16 mTimers[5];
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/* 0x312 */ s16 mLiveTimer;
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/* 0x314 */ u8 mState;
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/* 0x314 */ s8 mMode;
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/* 0x315 */ u8 m315[0x317 - 0x315];
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/* 0x317 */ u8 mbNotVisibleZ;
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/* 0x318 */ dCcD_Stts mStts;
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@@ -1835,7 +1835,7 @@ public:
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BOOL allTrigger() const { return mItemTrigger & (BTN_A | BTN_B | BTN_X | BTN_Y | BTN_Z); }
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void otherWeaponTrigger() const {}
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BOOL checkPlayerDemoMode() const { return mDemo.getDemoType(); }
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BOOL checkPlayerDemoMode() const { return mDemo.getDemoType() != 0; }
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void checkSpecialDemoMode() const {}
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void checkAttentionLock() {}
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@@ -6,8 +6,8 @@
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class swc00_class : public fopAc_ac_c {};
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static inline s32 daSwc00_getSw1No(swc00_class* i_this) { return fopAcM_GetParam(i_this) & 0xFF; }
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static inline s32 daSwc00_getSw2No(swc00_class* i_this) { return (fopAcM_GetParam(i_this) >> 8) & 0xFF; }
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static inline s32 daSwc00_getType(swc00_class* i_this) { return (fopAcM_GetParam(i_this) >> 0x10) & 0x3; }
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static inline int daSwc00_getSw1No(swc00_class* i_this) { return fopAcM_GetParam(i_this) & 0xFF; }
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static inline int daSwc00_getSw2No(swc00_class* i_this) { return (fopAcM_GetParam(i_this) >> 8) & 0xFF; }
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static inline int daSwc00_getType(swc00_class* i_this) { return (fopAcM_GetParam(i_this) >> 0x10) & 0x3; }
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#endif /* D_A_SWC00_H */
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+16
-2
@@ -65,6 +65,22 @@ public:
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dBgS() {}
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virtual ~dBgS() {}
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bool WaterChk(dBgS_SplGrpChk* chk) { return SplGrpChk(chk); }
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fopAc_ac_c* GetActorPointer(cBgS_PolyInfo& i_poly) const {
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return cBgS::GetActorPointer(i_poly);
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}
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// void CaptPoly(dBgS_CaptPoly&) {}
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// void ChkDeleteActorRegist(fopAc_ac_c*) {}
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// void DebugDrawPoly(dBgW&) {}
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// void Draw() {}
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// void DrawPoly(cBgS_PolyInfo&, _GXColor&) {}
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// void GetBgWPointer(cBgS_PolyInfo&) {}
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// void GetPolyCamId(cBgS_PolyInfo&) {}
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// void GroundCross(cBgS_GndChk*) {}
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// void LineCross(cBgS_LinChk*) {}
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// void ShdwDraw(cBgS_ShdwDraw*) {}
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virtual void Ct();
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virtual void Dt();
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virtual void Move();
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@@ -106,8 +122,6 @@ public:
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void MoveBgMatrixCrrPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
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void RideCallBack(cBgS_PolyInfo&, fopAc_ac_c*);
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fopAc_ac_c* PushPullCallBack(cBgS_PolyInfo&, fopAc_ac_c*, short, dBgW::PushPullLabel);
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bool WaterChk(dBgS_SplGrpChk* chk) { return SplGrpChk(chk); }
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}; // Size: 0x1404
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class dBgS_CrrPos : public cBgS_PolyInfo, public dBgS_Chk, public cBgS_Chk {
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+1
-1
@@ -935,7 +935,7 @@ public:
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void set(const char*, s8, s16, s8);
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const char* getName() const { return mName; }
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s16 getPoint() const { return mPoint; }
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int getRoomNo() const { return mRoomNo; }
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s8 getRoomNo() const { return mRoomNo; }
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s8 getLayer() const { return mLayer; }
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void setLayer(s8 layer) { mLayer = layer; }
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