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Demo work, d_a_kytag02 and d_a_ff OK
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@@ -2521,7 +2521,7 @@ void dCamera_c::checkGroundInfo() {
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m33C = 0;
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if (dComIfG_Bgsp()->ChkMoveBG(mBG.m5C.m04)) {
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m33C = dComIfG_Bgsp()->GetActorPointer(mBG.m5C.m04.GetBgIndex());
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m33C = dComIfG_Bgsp()->GetActorPointer(mBG.m5C.m04);
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if (m33C) {
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cXyz pos = positionOf(m33C);
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cSAngle angle = directionOf(m33C);
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