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One more player inline
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@@ -80,7 +80,7 @@ BOOL daPy_lk_c::procPushPullWait() {
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dComIfGp_setRStatus(0x11);
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setFrontWallType();
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if (m34D6 != 0) {
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if (checkUpperAnime(-1)) {
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if (checkNoUpperAnime()) {
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setSingleMoveAnime(
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ANM_WAITPUSHPULL, daPy_HIO_pushpull_c0::m.field_0x0, 0.0f, -1, daPy_HIO_pushpull_c0::m.field_0x4
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);
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@@ -92,7 +92,7 @@ BOOL daPy_lk_c::procPushPullWait() {
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current.angle.y = shape_angle.y;
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f32 dVar2 = cLib_addCalc(¤t.pos.x, m370C.x, 0.5f, 10.0f, 1.0f);
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dVar2 += cLib_addCalc(¤t.pos.z, m370C.z, 0.5f, 10.0f, 1.0f);
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if (((!sVar1) && (dVar2 < 5.0f)) && (checkUpperAnime(-1))) {
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if (((!sVar1) && (dVar2 < 5.0f)) && (checkNoUpperAnime())) {
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current.pos.x = m370C.x;
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current.pos.z = m370C.z;
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mProcVar0.m3570 = 0;
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