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zl1 cleanup, inline cleanup
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@@ -604,7 +604,7 @@ void daNpc_Fa1_c::init_hover_move() {
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void daNpc_Fa1_c::hover_move() {
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position_move(l_HIO.m78.prm.m10, l_HIO.m78.prm.m08);
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BGCheck();
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s16 target = fopAcM_searchActorAngleY(this, dComIfGp_getPlayer(0));
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s16 target = fopAcM_searchPlayerAngleY(this);
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cLib_addCalcAngleS(¤t.angle.y, target, 8, 0x2000, 0x400);
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}
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