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zl1 cleanup, inline cleanup
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@@ -68,8 +68,8 @@ void nzg_00_move(nzg_class* i_this) {
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parameters |= 0x100;
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}
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if (parameters & 0x100 || fopAcM_searchActorDistance(actor, dComIfGp_getPlayer(0)) < i_this->m2CC * 0.5f) {
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if (fopAcM_searchActorDistance(actor, dComIfGp_getPlayer(0)) > i_this->m2D0 * 0.5f) {
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if (parameters & 0x100 || fopAcM_searchPlayerDistance(actor) < i_this->m2CC * 0.5f) {
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if (fopAcM_searchPlayerDistance(actor) > i_this->m2D0 * 0.5f) {
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parameters |= 1;
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csXyz child_angle = actor->current.angle;
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