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zl1 cleanup, inline cleanup
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@@ -235,7 +235,7 @@ void daObj_Warpt_c::_ride(fopAc_ac_c* arg1) {
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if (fpcM_GetName(arg1) == fpcNm_PLAYER_e) {
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daPy_py_c* player = (daPy_py_c*)arg1;
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fopAcM_searchActorAngleY(this, dComIfGp_getPlayer(0));
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fopAcM_searchPlayerAngleY(this);
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dLib_checkPlayerInCircle(m830, 1.0f, 20.0f);
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if (l_HIO.m06 == 0) {
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