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d_a_player_npc OK, d_a_npc_os 100% except weakfunc order
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@@ -454,7 +454,6 @@ s32 daNpc_Md_c::create() {
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s16 angle = dComIfGs_getPlayerPriestRotate();
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cXyz& pos = dComIfGs_getPlayerPriestPos();
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dComIfGs_setRestartOption(&pos, angle, roomNo, 2);
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dComIfGs_setPlayerPriest(2, pos, angle, roomNo);
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}
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checkRestart(2);
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}
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