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synced 2026-08-18 21:18:23 -04:00
Some demo matches and fake inline fixes
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@@ -5,6 +5,8 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_bg.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_magma.h"
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@@ -217,6 +219,21 @@ BOOL daBg_c::createHeap() {
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return TRUE;
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}
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#if VERSION == VERSION_DEMO
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static void escapeRestart() {
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REG1_S(0) = 0;
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daPy_lk_c* player_p = daPy_getPlayerLinkActorClass();
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dComIfGs_setTurnRestart(player_p->current.pos, player_p->shape_angle.y, fopAcM_GetRoomNo(player_p), player_p->getDayNightParamData());
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if (dComIfG_getTimerMode() == 3) {
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dComIfG_TimerDeleteRequest();
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}
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dComIfGp_setNextStage(dComIfGp_getStartStageName(), -3, dComIfGs_getTurnRestartRoomNo(), -1, 0.0f, 0, FALSE, 9);
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}
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#endif
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/* 800D8C50-800D8DB8 .text __dt__6daBg_cFv */
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daBg_c::~daBg_c() {
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s32 roomNo = fopAcM_GetParam(this);
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@@ -354,7 +371,11 @@ cPhs_State daBg_c::create() {
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heap->adjustSize();
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} else {
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if (!fopAcM_entrySolidHeap(this, checkCreateHeap, 0)) {
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#if VERSION == VERSION_DEMO
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escapeRestart();
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#else
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dStage_escapeRestart();
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#endif
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return cPhs_ERROR_e;
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}
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}
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@@ -386,7 +407,11 @@ cPhs_State daBg_c::create() {
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}
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if (bgw != NULL && dComIfG_Bgsp()->Regist(bgw, this)) {
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#if VERSION == VERSION_DEMO
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escapeRestart();
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#else
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dStage_escapeRestart();
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#endif
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return cPhs_ERROR_e;
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}
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