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Add some dCom inlines from TP debug
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@@ -375,7 +375,7 @@ int daAgb_c::uploadSelect() {
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char path[28];
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char pathNum[4];
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strcpy(path, "/res/Gba/client_");
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sprintf(pathNum, "%d", g_dComIfG_gameInfo.play.mGameLanguage);
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sprintf(pathNum, "%d", dComIfGp_getPalLanguage());
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strcat(path, pathNum);
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strcat(path, ".bin");
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l_gbaCommand = mDoDvdThd_toMainRam_c::create(path, 0, dMsg_getAgbWorkArea());
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@@ -451,7 +451,7 @@ int daAgb_c::uploadMessageLoad() {
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char path[28];
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char pathNum[4];
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strcpy(path, "/res/Gba/msg_LZ");
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sprintf(pathNum, "%d", g_dComIfG_gameInfo.play.mGameLanguage);
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sprintf(pathNum, "%d", dComIfGp_getPalLanguage());
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strcat(path, pathNum);
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strcat(path, ".bin");
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l_gbaCommand = mDoDvdThd_toMainRam_c::create(path, 0, NULL);
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