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Add some dCom inlines from TP debug
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@@ -96,8 +96,8 @@ void dComIfG_play_c::itemInit() {
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mAuctionRupee = 0;
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mAuctionGauge = 0;
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mItemTimer = 0;
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mCurrHP = 0;
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mRupyCountDisplay = 0;
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mItemNowLife = 0;
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mItemNowRupee = 0;
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field_0x4928 = 0;
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field_0x4929 = 0;
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mMesgStatus = 0;
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@@ -121,7 +121,7 @@ void dComIfG_play_c::itemInit() {
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mItemNo = 0;
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field_0x493f = 0;
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field_0x4940 = 0;
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field_0x4941 = 0;
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mDirection = 0;
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mButtonMode = 0;
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if (dComIfGs_checkGetItem(dItem_TELESCOPE_e)) {
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@@ -168,7 +168,7 @@ void dComIfG_play_c::itemInit() {
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field_0x4978 = 0;
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m2dShow = 0;
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field_0x497a = 0;
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field_0x4963 = dComIfGs_getOptVibration();
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mNowVibration = dComIfGs_getOptVibration();
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daArrow_c::setKeepType(daArrow_c::TYPE_NORMAL);
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mMesgCameraTagInfo = 0;
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field_0x4984 = 0;
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