Add some dCom inlines from TP debug

This commit is contained in:
LagoLunatic
2024-07-04 13:19:51 -04:00
parent ecd91cdf44
commit c3722dbeb5
9 changed files with 72 additions and 31 deletions
+3 -3
View File
@@ -72,7 +72,7 @@ static BOOL dScnMenu_Draw(menu_of_scene_class* i_this) {
JUTReport(200, 400, "曜日:%s", weekpat_str[l_weekpat]);
#if VERSION != VERSION_JPN
static const char* language[] = {"ENGLISH", "GERMAN", "FRENCH", "SPANISH", "ITALIAN"};
JUTReport(40, 440, "%s", language[g_dComIfG_gameInfo.play.mGameLanguage]);
JUTReport(40, 440, "%s", language[dComIfGp_getPalLanguage()]);
#endif
if (dComIfGs_isEventBit(0x2d01)) {
JUTReport(400, 420, "3コン(A):デモ23 ON");
@@ -176,7 +176,7 @@ static BOOL dScnMenu_Execute(menu_of_scene_class* i_this) {
if (CPad_CHECK_TRIG_Z(3)) {
if (++l_languageType > 4)
l_languageType = 0;
g_dComIfG_gameInfo.play.mGameLanguage = language[l_languageType];
dComIfGp_setPalLanguage(language[l_languageType]);
}
#endif
@@ -298,7 +298,7 @@ static s32 dScnMenu_Create(scene_class* i_scn) {
};
menu_of_scene_class* i_this = (menu_of_scene_class *)i_scn;
#if VERSION != VERSION_JPN
l_languageType = g_dComIfG_gameInfo.play.mGameLanguage;
l_languageType = dComIfGp_getPalLanguage();
#endif
return dComLbG_PhaseHandler(&i_this->mPhs, l_method, i_this);
}