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Add some dCom inlines from TP debug
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@@ -972,7 +972,7 @@ void dSv_player_config_c::init() {
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/* 8005BFA4-8005BFC8 .text checkVibration__19dSv_player_config_cFv */
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s32 dSv_player_config_c::checkVibration() {
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if (JUTGamePad::sRumbleSupported & 0x80000000)
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return g_dComIfG_gameInfo.play.field_0x4963;
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return dComIfGp_getNowVibration();
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return 0;
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}
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