Add some dCom inlines from TP debug

This commit is contained in:
LagoLunatic
2024-07-04 13:19:51 -04:00
parent ecd91cdf44
commit c3722dbeb5
9 changed files with 72 additions and 31 deletions
+5 -5
View File
@@ -63,13 +63,13 @@ void messageSet(u32 status) {
/* Nonmatching - regswap on msg[0] for USA and PAL (JPN already matches) */
#if VERSION == VERSION_PAL
BMG_INF1* inf1;
if (g_dComIfG_gameInfo.play.mGameLanguage == 1) {
if (dComIfGp_getPalLanguage() == 1) {
inf1 = (BMG_INF1*)&msg_data_ge[0x20];
} else if (g_dComIfG_gameInfo.play.mGameLanguage == 2) {
} else if (dComIfGp_getPalLanguage() == 2) {
inf1 = (BMG_INF1*)&msg_data_fr[0x20];
} else if (g_dComIfG_gameInfo.play.mGameLanguage == 3) {
} else if (dComIfGp_getPalLanguage() == 3) {
inf1 = (BMG_INF1*)&msg_data_sp[0x20];
} else if (g_dComIfG_gameInfo.play.mGameLanguage == 4) {
} else if (dComIfGp_getPalLanguage() == 4) {
inf1 = (BMG_INF1*)&msg_data_it[0x20];
} else {
inf1 = (BMG_INF1*)&msg_data[0x20]; // English
@@ -150,7 +150,7 @@ void messageSet(u32 status) {
ppane->draw(-12.0f, -24.0f, 665.0f, 530.0f, false, false, false);
#if VERSION == VERSION_PAL
if (g_dComIfG_gameInfo.play.mGameLanguage == 0) {
if (dComIfGp_getPalLanguage() == 0) {
spane->draw(x + 2.0f, y + 10.0f + 2.0f, 660.0f, HBIND_LEFT);
tpane->draw(x, y + 10.0f, 660.0f, HBIND_LEFT);
} else {