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Add noreloc to fix various data that looks like a pointer
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@@ -41,7 +41,7 @@ csXyz l_debug_shape_angle;
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#include "d/actor/d_a_player_HIO.inc"
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static u8 l_sightDL[] ALIGN_DECL(32) = {
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0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x00, 0x00, 0x00, 0x00, 0xF3, 0xCF, 0x00,
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0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80, 0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00,
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0x10, 0x00, 0x00, 0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00,
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0x61, 0x28, 0x38, 0x03, 0xC0,
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0x61, 0xC0, 0x08, 0x42, 0x8F,
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