diff --git a/src/d/actor/d_a_obj_tide.cpp b/src/d/actor/d_a_obj_tide.cpp index 40185d37a..fbe10fa7e 100644 --- a/src/d/actor/d_a_obj_tide.cpp +++ b/src/d/actor/d_a_obj_tide.cpp @@ -277,8 +277,8 @@ void Act_c::mode_norm_init() { /* 00000DD8-00000FAC .text mode_norm__Q29daObjTide5Act_cFv */ void Act_c::mode_norm() { bool uVar1; - daTagWaterlevel::State_e uVar3; f32 fVar2; + daTagWaterlevel::State_e uVar3; fVar2 = daTagWaterlevel::Act_c::get_now(); uVar3 = daTagWaterlevel::Act_c::get_state(); diff --git a/src/d/actor/d_a_tag_hint.cpp b/src/d/actor/d_a_tag_hint.cpp index 9f4614edd..40f37fbd3 100644 --- a/src/d/actor/d_a_tag_hint.cpp +++ b/src/d/actor/d_a_tag_hint.cpp @@ -407,7 +407,7 @@ void daTag_Hint_c::setPlayerAngle() { cXyz sp14 = player->attention_info.position; s16 uVar3; - for (s32 i = 0; i < ARRAY_SIZE(search_angle_table); i++) { + for (s32 i = 0; i < (s32)ARRAY_SIZE(search_angle_table); i++) { if (!m2A3) { uVar3 = player->shape_angle.y + search_angle_table[i]; } else {