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Use FALSE macro in asserts, remove JUT_PANIC macro
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@@ -97,7 +97,7 @@ int daObjGryw00_c::CreateHeap() {
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J3DAnmTextureSRTKey* pbtk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes(l_arcname, GRYW00_BTK_GRYW00));
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J3DAnmTransform* pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(l_arcname, GRYW00_BCK_GRYW00));
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if (!mdlData || !pbtk || !pbck) {
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JUT_PANIC(409);
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JUT_ASSERT(409, FALSE);
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ret = FALSE;
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} else {
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mpModel = mDoExt_J3DModel__create(mdlData, 0x80000U, 0x11000222U);
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