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synced 2026-08-22 06:20:02 -04:00
d_a_boko start
This commit is contained in:
+40
-23
@@ -9,12 +9,18 @@
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#include "m_Do/m_Do_ext.h"
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#include "SSystem/SComponent/c_phase.h"
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class dBgS_ObjLinChk;
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struct ke_c_s {
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};
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class daBoko_c : public fopAc_ac_c {
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public:
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typedef BOOL (daBoko_c::*ProcFunc_t)();
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daBoko_c();
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static Vec m_top_offset[6];
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static Vec m_blur_root_offset[6];
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static Vec m_root_offset[6];
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@@ -25,50 +31,54 @@ public:
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static f32 m_blur_rate[6];
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static u8 m_se_type[6];
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static dBgS_ObjGndChk m_ground_check;
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static dBgS_ObjLinChk m_line_check;
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f32 getCpsR() { return m_cps_r[fopAcM_GetParam(this)]; }
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s32 getAtPoint() { return m_at_point[fopAcM_GetParam(this)]; }
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u32 getAtType() { return m_at_type[fopAcM_GetParam(this)]; }
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void getBlurRate() {}
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f32 getCpsR() { return m_cps_r[fopAcM_GetParam(this)]; }
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void getFlameTimer() {}
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void getJumpBlurRate() {}
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void getNowMode() {}
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f32 getJumpBlurRate() { return m_jump_blur_rate[fopAcM_GetParam(this)]; }
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f32 getBlurRate() { return m_blur_rate[fopAcM_GetParam(this)]; }
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u8 getSeType() { return m_se_type[fopAcM_GetParam(this)]; }
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void getFlameTimer() {}
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void getNowMode() {}
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void setNowMode(int) {}
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void moveStateInit(f32 speedForward, f32 speedY, s16 angleY) {
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speed.y = speedY;
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speedF = speedForward;
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current.angle.y = angleY;
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}
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void onFloorFlg() {}
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void onFloorFlg() {} // maybe: m2BC = 1;
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void setMatrix(Mtx mtx) {
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if (mpModel) {
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mpModel->setBaseTRMtx(mtx);
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}
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}
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void setNowMode(int) {}
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void setRotAngleSpeed(s16 speed) { m2C2 = speed; }
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void setThrow(s16) {}
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void setThrow(s16) {} // maybe m2BA
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void getTopPos(cXyz *);
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void getBlurRootPos(cXyz *);
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void getTopPos(cXyz*);
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void getBlurRootPos(cXyz*);
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void keDraw();
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void keCalc1(ke_c_s*, int);
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void keCalc();
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BOOL draw();
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void setTopRootPos(int);
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void setBaseMatrix();
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void checkNoDraw();
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BOOL checkNoDraw();
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void setFlameEffect();
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void setRoomInfo();
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void setThrowReverse(short);
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void procWait_init();
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void procWait();
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void procMove_init();
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void procMove();
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void procThrow();
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void procCarry();
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void setThrowReverse(s16);
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BOOL procWait_init();
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BOOL procWait();
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BOOL procMove_init();
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BOOL procMove();
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BOOL procThrow();
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BOOL procCarry();
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BOOL execute();
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void bokoDelete();
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void createHeap();
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BOOL createHeap();
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s32 create();
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public:
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@@ -77,7 +87,7 @@ public:
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/* 0x29C */ mDoExt_brkAnm mBrkAnm;
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/* 0x2B4 */ u8 m2B4[0x2B8 - 0x2B4];
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/* 0x2B8 */ u8 mCurrentAction;
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/* 0x2B9 */ u8 m2B9[0x2BA - 0x2B9];
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/* 0x2B9 */ u8 m2B9;
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/* 0x2BA */ u8 m2BA;
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/* 0x2BB */ u8 m2BB;
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/* 0x2BC */ u8 m2BC;
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@@ -87,14 +97,15 @@ public:
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/* 0x2C4 */ s16 m2C4;
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/* 0x2C6 */ u8 m2C6[0x2C8 - 0x2C6];
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/* 0x2C8 */ s16 m2C8;
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/* 0x2CA */ u8 m2CA[0x2D0 - 0x2CA];
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/* 0x2CA */ s16 m2CA;
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/* 0x2CC */ u8 m2CC[0x2D0 - 0x2CC];
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/* 0x2D0 */ cXyz m2D0;
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/* 0x2DC */ u8 m2DC[0x2F4 - 0x2DC];
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/* 0x2F4 */ cXyz m2F4;
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/* 0x300 */ LIGHT_INFLUENCE mLight;
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/* 0x320 */ cXyz m320;
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/* 0x32C */ dPa_followEcallBack mParticleCallBack;
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/* 0x340 */ dBgS_Acch mAcch;
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/* 0x340 */ dBgS_ObjAcch mAcch;
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/* 0x504 */ dBgS_AcchCir mAcchCir;
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/* 0x544 */ dCcD_Stts mStts;
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/* 0x580 */ dCcD_Sph mSph;
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@@ -103,7 +114,13 @@ public:
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/* 0x7E8 */ Mtx mAlphaModelMtx[2];
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/* 0x848 */ u8 m848[0x8A8 - 0x848];
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/* 0x8A8 */ mDoExt_3DlineMat0_c* mpLineMat;
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/* 0x8AC */ int (daBoko_c::*mCurrentProc)();
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/* 0x8AC */ ProcFunc_t mCurrentProc;
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};
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class daBoko_HIO_c0 {
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public:
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static const s16 throw_timer;
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static const f32 throw_speed;
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};
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#endif /* D_A_BOKO_H */
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@@ -1052,7 +1052,7 @@ public:
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void resetCurse();
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void checkLightHit();
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void setSwordAtCollision();
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void getBlurTopRate();
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f32 getBlurTopRate();
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void setCollision();
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void setAttentionPos();
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int setRoomInfo();
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@@ -38,6 +38,7 @@ class J2DOrthoGraph;
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enum daPy__PlayerStatus0 {
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daPyStts0_UNK1_e = 0x00000001,
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daPyStts0_UNK10_e = 0x00000010,
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daPyStts0_UNK80_e = 0x00000080,
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daPyStts0_UNK100_e = 0x00000100,
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daPyStts0_BOW_AIM_e = 0x00001000,
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daPyStts0_SWORD_SWING_e = 0x00008000,
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