Add Always.arc files enum

This commit is contained in:
LagoLunatic
2023-10-07 13:54:07 -04:00
parent 218a254c4e
commit c95047ac76
6 changed files with 162 additions and 27 deletions
+12 -12
View File
@@ -477,15 +477,15 @@ void wether_move_sun() {
if (g_env_light.mpSunPacket != NULL && g_env_light.mpSunlenzPacket != NULL) {
g_env_light.mpSunPacket->mpTextureData[0] =
(u8*)dComIfG_getObjectRes("Always", 0x87);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_TUKI_AS);
g_env_light.mpSunPacket->mpTextureData[1] =
(u8*)dComIfG_getObjectRes("Always", 0x88);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_TUKI_BS);
g_env_light.mpSunPacket->mpTextureData[2] =
(u8*)dComIfG_getObjectRes("Always", 0x89);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_TUKI_CS);
g_env_light.mpSunPacket->mpTextureData[3] =
(u8*)dComIfG_getObjectRes("Always", 0x8A);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_TUKI_DS);
g_env_light.mpSunPacket->mpTextureData[4] =
(u8*)dComIfG_getObjectRes("Always", 0x86);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_TAIYO);
g_env_light.mpSunPacket->field_0x3c = 0;
g_env_light.mpSunPacket->field_0x3d = 0;
g_env_light.mpSunPacket->mVisibility = 0.0f;
@@ -497,11 +497,11 @@ void wether_move_sun() {
g_env_light.mpSunPacket->mVizChkData[3] = 0;
g_env_light.mpSunlenzPacket->mpTexSnow01 =
(u8*)dComIfG_getObjectRes("Always", 0x81);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_I8_TX_SNOW01);
g_env_light.mpSunlenzPacket->mpTexLensHalf =
(u8*)dComIfG_getObjectRes("Always", 0x82);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_LENS_32HALF);
g_env_light.mpSunlenzPacket->mpTexRingHalf =
(u8*)dComIfG_getObjectRes("Always", 0x85);
(u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_RING_A_32HAFE);
g_env_light.mpSunlenzPacket->field_0x88 = 1000000000.0f;
g_env_light.mpSunlenzPacket->field_0x8c = 0.0f;
g_env_light.mpSunlenzPacket->mDistFalloff = 0.0f;
@@ -682,7 +682,7 @@ void wether_move_housi() {
return;
}
g_env_light.mpHousiPacket->mpTex = (u8*)dComIfG_getObjectRes("Always", 0x6D);
g_env_light.mpHousiPacket->mpTex = (u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_AK_HOUSHI00);
g_env_light.mpHousiPacket->field_0x5ddc = 0.0f;
for (int i = 0; i < 300; i++) {
@@ -715,7 +715,7 @@ void wether_move_moya() {
return;
}
g_env_light.mpMoyaPacket->mpTexture = (u8*)dComIfG_getObjectRes("Always", 0x84);
g_env_light.mpMoyaPacket->mpTexture = (u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_MOYA_B_64);
for (int i = 0; i < 100; i++) {
g_env_light.mpMoyaPacket->mEff[i].mStatus = 0;
@@ -844,8 +844,8 @@ void wether_move_wave() {
return;
}
g_env_light.mpWavePacket->mpTexUsonami = (u8*)dComIfG_getObjectRes("Always", 0x8B);
g_env_light.mpWavePacket->mpTexUsonamiM = (u8*)dComIfG_getObjectRes("Always", 0x8C);
g_env_light.mpWavePacket->mpTexUsonami = (u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_USONAMI_256_64MIP);
g_env_light.mpWavePacket->mpTexUsonamiM = (u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_USONAMI_M_256_64MIP);
for (int i = 0; i < 300; i++) {
g_env_light.mpWavePacket->mpWaveEff[i].mState = 0;