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Add Always.arc files enum
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+5
-5
@@ -504,8 +504,8 @@ int phase_1(dScnPly_ply_c* i_this) {
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int rt = dComIfG_setStageRes("Stage", NULL);
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JUT_ASSERT(3458, rt == 1);
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dMat_control_c::create((J3DMaterialTable*)dComIfG_getObjectRes("Always", 0x41),
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Always", 0x57));
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dMat_control_c::create((J3DMaterialTable*)dComIfG_getObjectRes("Always", ALWAYS_BMT_ICE),
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Always", ALWAYS_BTK_ICE));
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return cPhs_NEXT_e;
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}
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@@ -585,7 +585,7 @@ extern scene_process_profile_definition g_profile_PLAY_SCENE = {
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0,
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0,
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&g_fopScn_Method.mBase,
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&l_dScnPly_Method.base.mBase,
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&l_dScnPly_Method,
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};
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extern scene_process_profile_definition g_profile_OPENING_SCENE = {
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@@ -598,7 +598,7 @@ extern scene_process_profile_definition g_profile_OPENING_SCENE = {
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0,
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0,
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&g_fopScn_Method.mBase,
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&l_dScnPly_Method.base.mBase,
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&l_dScnPly_Method,
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};
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extern scene_process_profile_definition g_profile_OPENING2_SCENE = {
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@@ -611,5 +611,5 @@ extern scene_process_profile_definition g_profile_OPENING2_SCENE = {
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0,
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0,
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&g_fopScn_Method.mBase,
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&l_dScnPly_Method.base.mBase,
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&l_dScnPly_Method,
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};
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