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d_a_obj_swlight (#976)
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@@ -2,27 +2,58 @@
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#define D_A_OBJ_SWLIGHT_H
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_ext.h"
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#include "d/d_cc_d.h"
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#include "d/d_a_obj.h"
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#include "f_op/f_op_actor_mng.h"
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class J3DNode;
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class J3DMaterial;
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class dBgW;
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namespace daObjSwlight {
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static void setMaterial(J3DMaterial*, unsigned char);
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static void setMaterial_Before_mirror(J3DMaterial*, unsigned char);
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class Act_c : public fopAc_ac_c {
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typedef void (Act_c::*ModeFunc)();
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public:
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struct Attr_c {
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/* 0x00 */ s16 m00;
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/* 0x04 */ f32 m04;
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/* 0x08 */ f32 m08;
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/* 0x0C */ f32 m0C;
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}; // size = 0x10
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void get_power() const {}
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void is_switch() const {}
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void off_switch() const {}
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void on_switch() const {}
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void prm_get_swSave() const {}
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void prm_get_swSave2() const {}
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void prm_get_type() const {}
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bool is_switch() const {
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return fopAcM_isSwitch(const_cast<Act_c*>(this), prm_get_swSave());
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}
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void off_switch() const {
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fopAcM_offSwitch(const_cast<Act_c*>(this), prm_get_swSave());
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}
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void on_switch() const {
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fopAcM_onSwitch(const_cast<Act_c*>(this), prm_get_swSave());
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}
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s32 prm_get_swSave() const {
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return daObj::PrmAbstract(this, 8, 0);
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}
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s32 prm_get_swSave2() const {
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return daObj::PrmAbstract(this, 8, 8);
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}
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s32 prm_get_type() const {
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return daObj::PrmAbstract(this, 1, 0x10);
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}
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void is_switch2() const;
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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bool is_switch2() const;
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static BOOL solidHeapCB(fopAc_ac_c*);
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#if VERSION == VERSION_DEMO
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bool create_heap();
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#else
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u8 create_heap();
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#endif
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cPhs_State _create();
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bool _delete();
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static BOOL jnodeCB_moon(J3DNode*, int);
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@@ -32,9 +63,9 @@ namespace daObjSwlight {
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void set_cc_pos();
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void set_cc();
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void init_eye_pos();
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void chk_light();
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void power_up();
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void power_down();
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bool chk_light();
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bool power_up();
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bool power_down();
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void mode_norm_moon_init();
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void mode_norm_moon();
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void mode_norm_sun_init();
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@@ -45,10 +76,26 @@ namespace daObjSwlight {
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void mode_active_sun();
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bool _execute();
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bool _draw();
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static const char M_arcname[];
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static const dCcD_SrcTri M_tri_src;
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public:
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/* Place member variables here */
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};
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/* 0x290 */ request_of_phase_process_class mPhase;
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/* 0x298 */ J3DModel* m298;
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/* 0x29C */ mDoExt_btkAnm m29C;
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/* 0x2B0 */ mDoExt_bckAnm m2B0;
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/* 0x2C0 */ dBgW* m2C0;
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/* 0x2C4 */ dCcD_Tri m2C4[8];
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/* 0xD44 */ dCcD_Stts mD44[8];
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/* 0xF24 */ s32 mF24;
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/* 0xF28 */ s32 mF28;
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/* 0xF2C */ s16 mF2C;
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/* 0xF2E */ u8 mF2E[0xF30 - 0xF2E];
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/* 0xF30 */ f32 mF30;
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/* 0xF34 */ u8 mF34[0xF38 - 0xF34];
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/* 0xF38 */ Mtx mF38;
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}; // Size: 0xF68
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};
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#endif /* D_A_OBJ_SWLIGHT_H */
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