Add more actor mode enums

This commit is contained in:
LagoLunatic
2025-01-11 17:20:45 -05:00
parent 3816b8d8f0
commit ca6bebcb4b
15 changed files with 63 additions and 33 deletions
+5 -5
View File
@@ -1200,14 +1200,14 @@ BOOL daItem_c::timeCount() {
/* 800F7F0C-800F7F50 .text mode_wait_init__8daItem_cFv */
void daItem_c::mode_wait_init() {
mMode = 0;
mMode = MODE_WAIT;
gravity = getData()->mGravity;
mPtclRippleCb.end();
}
/* 800F7F50-800F80CC .text mode_water_init__8daItem_cFv */
void daItem_c::mode_water_init() {
mMode = 2;
mMode = MODE_WATER;
if (daSea_ChkArea(current.pos.x, current.pos.z)) {
f32 seaH = daSea_calcWave(current.pos.x, current.pos.z);
@@ -1358,7 +1358,7 @@ BOOL daItem_c::initAction() {
gravity = getData()->mGravity;
clrFlag(FLAG_UNK04);
mMode = 0;
mMode = MODE_WAIT;
return TRUE;
}
@@ -1399,7 +1399,7 @@ BOOL daItem_c::initAction() {
case 0xA:
gravity = getData()->mGravity;
scale.setall(0.0f);
mMode = 0;
mMode = MODE_WAIT;
break;
case 0xB:
current.angle.y = cM_rndF((f32)0xFFFF);
@@ -1427,7 +1427,7 @@ BOOL daItem_c::initAction() {
fopAcM_SetSpeedF(this, speedF);
scale.setall(0.0f);
mMode = 0;
mMode = MODE_WAIT;
setFlag(FLAG_UNK04);