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d_a_lwood work
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@@ -2,6 +2,9 @@
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#define D_A_LWOOD_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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class dBgW;
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class daLwood_c : public fopAc_ac_c {
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public:
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@@ -9,16 +12,23 @@ public:
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inline BOOL _delete();
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inline BOOL _draw();
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inline BOOL _execute();
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void getYureScale() const {}
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void getYureTimer() const {}
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f32 getYureScale() const { return mScale; }
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s16 getYureTimer() const { return mTimer; }
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void setMoveBGMtx(); // weak but not inlined?
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void set_mtx(); // weak but not inlined?
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void CreateHeap();
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void CreateInit();
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BOOL CreateHeap();
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BOOL CreateInit();
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static const char m_arcname[];
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public:
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/* Place member variables here */
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ J3DModel* mModel;
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/* 0x29C */ dBgW* mpBgW;
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/* 0x2A0 */ Mtx mtx;
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/* 0x2D0 */ s16 mTimer;
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/* 0x2D4 */ f32 mScale;
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};
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#endif /* D_A_LWOOD_H */
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+1
-1
@@ -15,7 +15,7 @@ namespace daObj {
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}
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void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, float);
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void get_wind_spd(fopAc_ac_c*, float);
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cXyz& get_wind_spd(fopAc_ac_c*, float);
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cXyz& get_path_spd(cBgS_PolyInfo&, float);
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void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, float, float);
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void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, float, float, const cXyz*, float, float, const cXyz*);
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