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Match more player_main regalloc/stack/etc issues
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@@ -3264,7 +3264,7 @@ static void rope_on(bk_class* i_this) {
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break;
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case 2: {
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i_this->speedF = 70.0f;
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s16 targetAngle = fopAcM_searchPlayerAngleY((i_this));
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s16 targetAngle = fopAcM_searchPlayerAngleY(i_this);
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cLib_addCalcAngleS2(&i_this->current.angle.y, targetAngle, 4, 0x1000);
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if (i_this->dr.mAcch.ChkWallHit()) {
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i_this->speed.y = 100.0f + REG0_F(16);
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