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npc_md work
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@@ -4604,11 +4604,11 @@ void daPy_lk_c::playerInit() {
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mCyl.OnTgShieldFrontRange();
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mShieldFrontRangeYAngle = shape_angle.y + mBodyAngle.y;
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mCyl.SetTgShieldFrontRangeYAngle(&mShieldFrontRangeYAngle);
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mWindCyl1.Set(l_wind_cyl_src);
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mWindCyl1.SetStts(&mStts);
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mWindCyl2.Set(l_wind_cyl_src);
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mWindCyl2.SetStts(&mStts);
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mWindCyl2.SetTgType(AT_TYPE_LIGHT);
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mWindCyl.Set(l_wind_cyl_src);
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mWindCyl.SetStts(&mStts);
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mLightCyl.Set(l_wind_cyl_src);
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mLightCyl.SetStts(&mStts);
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mLightCyl.SetTgType(AT_TYPE_LIGHT);
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mAtCps[0].Set(l_at_cps_src);
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mAtCps[0].SetStts(&mStts);
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mAtCps[1].Set(l_at_cps_src);
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