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d_a_player_battle 100%
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@@ -346,7 +346,7 @@ void daArrow_c::ShieldReflect() {
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cXyz ganondorfChestPos = ganondorf->current.pos;
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ganondorfChestPos.y = 130.0f + REG8_F(0);
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targetAngleX = -cLib_targetAngleX(&link->current.pos, &ganondorfChestPos);
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fpcM_SetParam(ganondorf, 0x23);
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fopAcM_SetParam(ganondorf, 0x23);
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mSparkleTimer = 15 + REG0_S(3);
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mpSparkleEmitter = dComIfGp_particle_set(dPa_name::ID_COMMON_03EE, &link->current.pos);
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}
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@@ -738,7 +738,7 @@ BOOL daArrow_c::procMove() {
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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fopAcM_seStartCurrent(this, JA_SE_LK_ARROW_REBOUND, 0x20);
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} else if (hitType == 2) { // Hit a joint
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fpcM_SetParam(this, 2);
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fopAcM_SetParam(this, 2);
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mCurrProcFunc = &daArrow_c::procStop_Actor;
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if (mArrowType == TYPE_FIRE) {
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