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More demo work, cleanup
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@@ -128,7 +128,7 @@ void dBgS_Acch::GroundCheck(dBgS& i_bgs) {
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pos.y += m_ground_up_h_diff + (m_ground_check_offset - m_ground_up_h);
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m_ground_up_h_diff = 0.0f;
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m_gnd.m_pos = pos;
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m_gnd.SetPos(&pos);
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m_ground_h = i_bgs.GroundCross(&m_gnd);
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if (m_ground_h != -G_CM3D_F_INF) {
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